Data gone. No error. No warning. No stack trace. Just… gone. Your app writing files using the File System Access API — which, by the way, is genuinely one of the most exciting things that's happened to the browser in years. A user picks a folder. You write to it. Clean, native, no server involved. The dream, right? Except on mobile, the dream has a bad habit of dying quietly. The browser process g
Our snake game only has one vital piece missing: food. Up until this point, there has been no randomness. Now that changes, so start by adding import random at the top of the file. Now, just above the while loop, we need to create a function that will set a new, random food location. We'll introduce a new food_pos (global) variable, and set it to a new Vector2 object we create with random x and y:
I’ve realized that understanding concepts is one thing, but explaining them clearly is a different challenge altogether. So starting today, I’ll be sharing daily (or frequent) posts on: LLD (Low-Level Design) Design Patterns System Design Cheat Sheets 💡 Goal: To simplify concepts like I wish someone had explained them to me. 💡 Format I’ll follow: Problem Approach Key Components
Yesterday, I hit the rate limits on all my AI subscriptions. I was blocked. For two hours. I was just sitting there, staring at the message in Copilot CLI… wondering what to do next. Do I: Buy extra credits? Upgrade my plans to some “pro max” tier Or just code by myself like I used to? First option = more money. And honestly, I wasn’t ready to invest more. Second option = free, but let’s be real…
選定理由 Paper: https://arxiv.org/abs/2512.01020 【社会課題】 【データの設計と従来技術の限界】 Issue Tree(法的論点ツリー)に変換し、葉ノードに対しルーブリック基準を適用可能にした。原告・被告・裁判所の主張をツリー構造で整理した約24,000インスタンスのデータセットを構築。評価軸は「論点カバレッジ」と「正確さ」の2次元。以下がサンプルである: 【原告の主張】被告は540万円を支払え └─【原告】保険金の支払い義務がある ├─【原告】死亡は突発的・偶発的な事故だった │ └─【原告】餅を食べて窒息死=外因による傷害 │ └─【被告】死因は既往症の可能性が高い └─【裁判所の結論】突発的事故と認定 ただし窒息死は証明不十分 この
Musk's AI told me people were coming to kill me (BBC)
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In Parts 1, 2, & 3 we have put together everything, it would seem, besides the actual game. But now we come to the point. The first set of changes we need to make involve the snake. Instead of a single dot variable, we'll need a snake list. We'll also introduce a variable to allow the snake to grow. First, modify this line: dot = pygame.Vector2(W / 2, H / 2) to snake = [pygame.Vector2(W / 2, H /