I spent the last few months building BlazOrbit, a component library for Blazor. It's not the first of its kind —MudBlazor, Radzen and Blazorise already exist— so I had to answer a hard question from the start: why does this need to exist? The answer turned out to be a set of architectural decisions I want to share, because each one taught me something about building UI frameworks that I didn't kno
Flutter CustomPaint Deep Dive — Canvas API, Animations & Fragment Shaders When Flutter's standard widgets can't achieve the visual effect you need, CustomPaint unlocks the full power of the Canvas API — and with Fragment Shaders, you can push rendering directly to the GPU. class WaveChart extends StatelessWidget { final List<double> data; const WaveChart({required this.data}); @override