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Introduction I've been seeing more developers say that Codex has become easier to use, more cost-effective, or simply a better fit for some workflows than it used to be. This is not a "Claude Code is bad, everyone should switch" article. I still use Claude Code at work, and if cost were less of a factor in my personal setup, I would probably be using both more actively. If you're already comfort
Why Figma MCP Isn’t Enough Why Figma MCP Alone Can’t Guarantee Production-Ready UI — and What Product Teams Must Do Instead Extraordinary results require an extraordinary team. I’m surrounded by people who treat design and development like a mission. They are warriors in the tech trenches, and this win belongs to them. No fluff. No filler. Just the facts on how we shattered our veloci
Contè UI - A Dynamic CSS System for Advanced Styling. When CSS Frameworks Become Limiting — Meet Conté UI Traditional frameworks often lock you into predefined scales. Conté UI breaks these limits with a breakthrough approach to building modern UIs with fully dynamic values and intuitive class conventions. Faster, lighter, and more flexible than traditional frameworks. Released: May 1, 2026 https
Hello everyone! I wanted to write this article to share my experience with agentic coding without Claude and Codex, I started dabbling with agentic coding a few months ago when Claude had decent limits on the 20$ plan, You prompt the agent: I want e2e tests, and it will study the codebase and implement them. When I've started hitting limits on Claude code, and this is not a secret that they reduc
If you spent any time on React Twitter or LinkedIn lately, you saw three names everywhere: shadcn/ui, Radix, and Base UI. People talk about them like they compete with each other, but they don't really. Let me explain what each one actually is, and when you should reach for which. Before we compare anything, you need this idea. A normal UI library like Bootstrap or Material UI gives you components
Strong image models can already produce polished game UI screenshots. The harder question is whether those screenshots are useful as production evidence. I tested six common game-screen cases two ways: a direct prompt baseline a controlled workflow using a screen brief, layout contract, style contract, IP/lookalike gate, locked prompt, review score, revision prompt, and implementation notes The si