Introduction I've been seeing more developers say that Codex has become easier to use, more cost-effective, or simply a better fit for some workflows than it used to be. This is not a "Claude Code is bad, everyone should switch" article. I still use Claude Code at work, and if cost were less of a factor in my personal setup, I would probably be using both more actively. If you're already comfort
Hello everyone! I wanted to write this article to share my experience with agentic coding without Claude and Codex, I started dabbling with agentic coding a few months ago when Claude had decent limits on the 20$ plan, You prompt the agent: I want e2e tests, and it will study the codebase and implement them. When I've started hitting limits on Claude code, and this is not a secret that they reduc
When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim