I watched 30 users talk to the same voice agent Same script. Same questions. The only thing I changed was the response latency: 300ms, 500ms, 800ms. At 300ms, people just talked. No awkward pauses, no confusion. One user didn't even realize it was an AI until I told her afterward. At 500ms, something shifted. Users started talking over the agent. They'd ask a question, wait half a second, then r
Hello Developers! 👋 Most developers today pick a side: Let’s talk about combining C++ and JavaScript—the ultimate hybrid stack for high-performance applications. 👇 1. The Core Engine (C++) ⚙️ 2. The Browser Bridge (WebAssembly) 🌉 3. The Cinematic Experience (Vanilla JS + UI/UX) ✨ The Takeaway 🎯 Keep optimizing, keep building! 💻✨ ~ Ujjwal Sharma | @stackbyujjwal About the Author 👨💻 Ujjwal
I built a Vamana-based vector search engine in C++ called sembed-engine. Recently I made a pull request that sped up queries by 16x and builds by 9x. The algorithm stayed exactly the same. The recall stayed at 1.0. The number of visited nodes did not change. The speedup came from data layout. The original code stored vectors as separate objects pointed to by shared_ptr: struct Record { int64_t
The first time I implemented Vamana from the DiskANN paper, my approximate nearest neighbor index was slower than brute force. On tiny test fixtures, brute force took 0.27 ms per query. My Vamana implementation took 22.98 ms. That sounds absurd. ANN exists to skip work. The problem was not the algorithm. It was how I mapped the paper's abstractions to actual data structures. The DiskANN pseudocode
Hash tables feel like the default choice for membership tests. std::unordered_set promises average O(1) lookup, so we reach for it automatically. In performance-sensitive C++ code, that habit can cost you an order of magnitude. I ran into this while building a Vamana graph index for approximate nearest neighbor search. The algorithm needs to track visited nodes. Node ids are dense integers, and th
A production-grade embedded system enabling communication across speech, text, Morse, and haptic signals within a single unified pipeline. Official Project Page: https://anandps.in/projects/unified-assistive-communication-system GitHub Repository: https://github.com/anand-ps/unified-assistive-communication-system Problem Assistive communication systems are fragmented. Most tools so
Building AI calling agents shouldn't require a commercial license or massive per-minute markups. If you are a Python developer, you should be able to spin up a sub-500ms latency voice agent on your own machine. Prerequisites Python 3.10+ A Twilio or Telnyx SIP Trunk LiveKit Credentials An OpenAI API Key First, clone the Siphon repository and install the requirements. pip install siphon-ai Next, c
The Hidden UX Problem in Voice AI: When Should the AI Stop Talking? One of the hardest parts of building a voice AI product is not making the AI talk. It is knowing when the AI should stop talking. I did not fully appreciate this at the beginning. When I started building RingBooker, an AI receptionist for salons, spas, med spas, beauty clinics, I was focused on the obvious problems: Latency. Sp