I spent the long weekend pushing Logic Apps MCP server capabilities further than I had before — and hit two bugs worth documenting. Both are filed. If you're building in this space, save yourself the debugging time. If you've been following along, the MCP server and BODMAS Agent are covered in the previous posts. This post is just about what broke when I wired them together. The Agent Loop fails w
When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim