How we moved from a fragile loop-based payout system to a reliable, idempotent, and traceable architecture. On paper, payouts sound simple: Customer places an order Platform collects payment Platform pays the seller That's it. Until you try to do it at scale. In any marketplace or fintech system, money flows across multiple parties: Sellers / vendors Delivery partners Platform fees Discounts, vouc
When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim