When you build a PowerShell project from multiple files, the natural structure is clear: enums first, then classes, then functions. Each group has its own place, and as long as dependencies only flow in one direction, that structure works perfectly. But sometimes a function depends on a class, and that class calls the function. There is no longer a clean boundary between the two groups — they need
When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim