When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim
Most trading fee calculators show you two numbers: the dollar amount and the percentage of notional. Both are correct. Neither is useful. Here's the problem. Say you're trading Bitcoin perpetuals on Bybit. Taker fee is 0.055% each side. You buy $10,000 notional. Entry fee: $5.50 Exit fee: $5.50 Round trip: $11.00 Does that matter? Impossible to say without knowing one more number: how much are you