I’m going on a short vacation this week, so this post is coming out a bit earlier than usual. I actually had a different, more “useful” topic in mind — something educational, something responsible. But then I came across this fascinating article: I don’t like Tailwind. Sorry not sorry written by @freshcaffeine , and I couldn’t get it out of my head. So I decided to write a response instead. I actu
🤔 Why v0 Output Alone Isn't Production-Ready If you've used v0.dev to spin up a landing page, you've probably hit the same wall on the next step. The component looks clean inside v0, but the moment you drop it into your Next.js project the design tokens drift, dark mode breaks, metadata is empty, and Lighthouse scores land in the 60s. This isn't a v0 limitation — it's that v0's output is "desig
When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These two IDs have nothing to do with each other. They're generated by different systems at different tim