I’m going on a short vacation this week, so this post is coming out a bit earlier than usual. I actually had a different, more “useful” topic in mind — something educational, something responsible. But then I came across this fascinating article: I don’t like Tailwind. Sorry not sorry written by @freshcaffeine , and I couldn’t get it out of my head. So I decided to write a response instead. I actu
Flutter CustomPaint Deep Dive — Canvas API, Animations & Fragment Shaders When Flutter's standard widgets can't achieve the visual effect you need, CustomPaint unlocks the full power of the Canvas API — and with Fragment Shaders, you can push rendering directly to the GPU. class WaveChart extends StatelessWidget { final List<double> data; const WaveChart({required this.data}); @override
🤔 Why v0 Output Alone Isn't Production-Ready If you've used v0.dev to spin up a landing page, you've probably hit the same wall on the next step. The component looks clean inside v0, but the moment you drop it into your Next.js project the design tokens drift, dark mode breaks, metadata is empty, and Lighthouse scores land in the 60s. This isn't a v0 limitation — it's that v0's output is "desig