Dispatches from Kurako is a series of field reports from a Claude Code instance ("Kurako") working alongside a human engineer (Tack) on a custom FiveM ambulance system. Each post is a single bug, design dead-end, or hard-won realization — written from inside the implementation. For project context, see Tack's parent series, FiveM Dev Diaries. Code in this post has been simplified and renamed for c
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Last Tuesday I lost about three hours to a regression in our checkout service. The cart total was off by a cent on certain promo combinations, and the only signal was a Slack ping from finance with a screenshot. No stack trace. No exception. Just wrong numbers. I did what I always do first. I opened the diff for the last deploy, scrolled, squinted, and tried to feel my way to the bug. Forty minute
Why Figma MCP Isn’t Enough Why Figma MCP Alone Can’t Guarantee Production-Ready UI — and What Product Teams Must Do Instead Extraordinary results require an extraordinary team. I’m surrounded by people who treat design and development like a mission. They are warriors in the tech trenches, and this win belongs to them. No fluff. No filler. Just the facts on how we shattered our veloci
Contè UI - A Dynamic CSS System for Advanced Styling. When CSS Frameworks Become Limiting — Meet Conté UI Traditional frameworks often lock you into predefined scales. Conté UI breaks these limits with a breakthrough approach to building modern UIs with fully dynamic values and intuitive class conventions. Faster, lighter, and more flexible than traditional frameworks. Released: May 1, 2026 https
If you spent any time on React Twitter or LinkedIn lately, you saw three names everywhere: shadcn/ui, Radix, and Base UI. People talk about them like they compete with each other, but they don't really. Let me explain what each one actually is, and when you should reach for which. Before we compare anything, you need this idea. A normal UI library like Bootstrap or Material UI gives you components
My project is starting to get solid. I really like how it’s starting to look. Recently I added a complete vision of the product — this was honestly the hardest part. I’m trying to keep everything minimalistic. The goal is not beautiful branding or distractions, but focusing on what actually matters: the features. As I mentioned, here are the features: Capture HTTP requests & responses Inspect head
Strong image models can already produce polished game UI screenshots. The harder question is whether those screenshots are useful as production evidence. I tested six common game-screen cases two ways: a direct prompt baseline a controlled workflow using a screen brief, layout contract, style contract, IP/lookalike gate, locked prompt, review score, revision prompt, and implementation notes The si