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What if your Kubernetes cluster simply refused to run unsigned images? I spent some time experimenting with enforcing image provenance in a small Kubernetes setup using MicroK8s. The idea was simple: Only container images with valid cryptographic signatures are allowed to run in the cluster. For this I used: GitLab CI/CD (build + signing pipeline) Cosign / Sigstore (image signing) Kyverno (admissi
Why Figma MCP Isn’t Enough Why Figma MCP Alone Can’t Guarantee Production-Ready UI — and What Product Teams Must Do Instead Extraordinary results require an extraordinary team. I’m surrounded by people who treat design and development like a mission. They are warriors in the tech trenches, and this win belongs to them. No fluff. No filler. Just the facts on how we shattered our veloci
Contè UI - A Dynamic CSS System for Advanced Styling. When CSS Frameworks Become Limiting — Meet Conté UI Traditional frameworks often lock you into predefined scales. Conté UI breaks these limits with a breakthrough approach to building modern UIs with fully dynamic values and intuitive class conventions. Faster, lighter, and more flexible than traditional frameworks. Released: May 1, 2026 https
Most teams I have worked with have one auth test in their suite. It looks like this: test('valid token verifies', () => { const token = signSync({ sub: 'user-1', aud: 'api://backend' }, secret); const result = verify(token, options); expect(result.valid).toBe(true); }); That test is fine. It is also a smoke test, not a regression suite. It catches the case where verification is completely b
The on-call alert at 02:14 said auth_5xx_rate spiked from 0.01 to 31.4. Not a deploy window. Not a traffic spike. Just thirty-one percent of authenticated requests failing for ~four minutes, then back to baseline. The cause was a JWKS rotation on the issuer side. New keys came in. Old keys went out. Caches in our service didn't refresh fast enough. Tokens signed with the new key were rejected beca
If you spent any time on React Twitter or LinkedIn lately, you saw three names everywhere: shadcn/ui, Radix, and Base UI. People talk about them like they compete with each other, but they don't really. Let me explain what each one actually is, and when you should reach for which. Before we compare anything, you need this idea. A normal UI library like Bootstrap or Material UI gives you components
Strong image models can already produce polished game UI screenshots. The harder question is whether those screenshots are useful as production evidence. I tested six common game-screen cases two ways: a direct prompt baseline a controlled workflow using a screen brief, layout contract, style contract, IP/lookalike gate, locked prompt, review score, revision prompt, and implementation notes The si