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Why Figma MCP Isn’t Enough Why Figma MCP Alone Can’t Guarantee Production-Ready UI — and What Product Teams Must Do Instead Extraordinary results require an extraordinary team. I’m surrounded by people who treat design and development like a mission. They are warriors in the tech trenches, and this win belongs to them. No fluff. No filler. Just the facts on how we shattered our veloci
Contè UI - A Dynamic CSS System for Advanced Styling. When CSS Frameworks Become Limiting — Meet Conté UI Traditional frameworks often lock you into predefined scales. Conté UI breaks these limits with a breakthrough approach to building modern UIs with fully dynamic values and intuitive class conventions. Faster, lighter, and more flexible than traditional frameworks. Released: May 1, 2026 https
The Problem Most engineers deploy to Kubernetes by clicking buttons in a UI. I built Archnet — a fully automated Internal Developer Platform What is an Internal Developer Platform? An IDP is the infrastructure layer that sits between your code How code gets deployed How secrets are managed How the system monitors itself How failures get detected and fixed Most companies pay Humanitec or Backsta
If you spent any time on React Twitter or LinkedIn lately, you saw three names everywhere: shadcn/ui, Radix, and Base UI. People talk about them like they compete with each other, but they don't really. Let me explain what each one actually is, and when you should reach for which. Before we compare anything, you need this idea. A normal UI library like Bootstrap or Material UI gives you components
We had ArgoCD running perfectly. Every deployment was reconciled from Git. Drift detection worked. Rollbacks were one-click. Our GitOps setup was clean. Developers still couldn't provision a staging environment without pinging the platform team. That gap — between "GitOps in place" and "developers can actually self-serve" — is where most platform engineering teams get stuck. GitOps solves a real p
Strong image models can already produce polished game UI screenshots. The harder question is whether those screenshots are useful as production evidence. I tested six common game-screen cases two ways: a direct prompt baseline a controlled workflow using a screen brief, layout contract, style contract, IP/lookalike gate, locked prompt, review score, revision prompt, and implementation notes The si